Welcome to the ultimate battle
of imagination and transformation.
That's pretty damn good.
This guy is as cool as heck.
This is creepy.
Face Off is back.
This season, 14 incredible artists
will face all-new challenges...
Welcome to the World Of Warcraft.
Bring it on.
- Oh, my God! This is crazy. - I'm out for blood.
Mind-blowing twists...
- What is happening? - Good luck.
You guys are headed to Skull Island.
- I'm having a panic attack. - Wow.
And some of the industry's biggest stars.
Hi, everybody.
They're not scared enough.
Please welcome Paul Reubens.
Hello, thank you.
In the end, only one will win a VIP trip
from Kryolan, Professional Makeup,
to one of their 85 international locations,
a brand-new 2016 Fiat 500,
and $100,000.
This is Face Off!
Sync and corrections by n17t01 www.addic7ed.com
- Wow. - All right.
I arrive at this beautifully lit theater.
Wow.
It says Face Off on the marquee,
and I feel like, "Oh, my gosh, I made it, I'm here."
I'm Katie, and I'm from Litchfield, Illinois.
My background in pre-med really helps,
because I understand how forms move underneath the skin.
I feel like that gives me an edge.
Bring it on. Let's do this.
Whoa.
I can't believe that I'm here on Face Off.
My heart's beating so fast,
I can hear it in my head.
I'm Rob Seal.
I'm from Lake View Terrace, California.
I attended Cinema Makeup School right out of high school,
and I've been working in there for the last two years.
I'm 20, but I know I have the skill to win.
My name is Ant. I'm from Williamstown, New Jersey,
and I've wanted to be a makeup artist ever since I was 13.
My brother always let me do makeup on him.
After makeup school,
I started creating wigs for Broadway productions.
But I want to do makeup for a living,
so this is my way to get my name out there and do this full-time.
I'm Jennifer, and I'm a stay-at-home mom
of three from Allegan, Michigan.
I got into makeup effects through costumes.
I'm in the Star Wars Bible Verse club.
We make movie-accurate costumes
that we wear to different events.
Being in this competition is out there for me,
but I'm gonna go for it.
My name is Njoroge.
Essentially I'm a 15-year-old kid trapped in the body
of a 49-year-old man.
I love video games.
I love horror movies-- the blood, the guts, the monsters.
I'm still afraid of them.
I've done a lot of haunts.
I've done independent films.
But I haven't had the shot that I've wanted.
I don't do this full-time,
so I'm ecstatic to be on Face Off.
Mel's in the building.
I definitely feel very glamorous coming down those stairs,
and I'm feeling excited and nervous
and a little like I'm gonna faint.
I mean, this is huge.
I'm from Hightstown, New Jersey,
and I've been working in the makeup industry
for about six years.
I started in college in local theater,
and then I went to Tom Savini's makeup school.
My natural inclination as a type-A person
is to be completely panicked constantly, so right now,
I'm up to my eyeballs in terror of what comes next.
- Oh, my God! - Wow.
This is amazing.
It's so cool.
- Whoa. - There's McKenzie.
Oh, my God.
This is insane.
- Hey, guys. - Hey.
- Hey, McKenzie. - Welcome to Face Off.
Now I'm a nervous wreck.
You know you're on Face Off when McKenzie's saying it
right in front of you.
You guys ready to prove that you have what it takes
- to make it to the big leagues? - Yes.
Excellent,
because I'm about to throw you right into the deep end.
Okay.
Your first Spotlight Challenge starts right now.
- Oh, no. - We're here for ten minutes,
and McKenzie already tells us we have our first
Spotlight Challenge.
I haven't even got comfortable. I haven't unpacked yet.
You'll be paying homage
to some of the most mysterious but beloved characters
in the sci-fi universe.
His ne'er-do-wells have left lasting impressions
in epic films like The Empire Strikes Back,
Guardians of the Galaxy,
and The Chronicles of Riddick franchise.
There's just something about bounty hunters
that we all seem to love.
Yes, bounty hunters. I love bounty hunters.
That's right.
You will be creating your very own
alien bounty hunters.
- Nice. - Yes.
But you're gonna need a little inspiration
to help you get started, right?
Yeah.
Whoa.
- Oh! - Nice.
Awesome.
So as you can see, there are seven wanted posters.
Each poster features a name of a rogue alien bounty hunter,
their last known whereabouts,
and, most importantly, a depiction of their ship.
You'll choose one of them and use it as inspiration
to create your alien bounty hunter on the run.
- All right, cool. - Yes.
- Let's get you paired up. - All right.
Your teams are Greg and Yvonne, Anna and Melissa,
Johnny and Ant, Njoroge and Rob,
Katie and Robert,
Jennifer and Mel, Kaleb and Walter.
All right, if you could please stand with your new teammate.
Easy enough.
Johnny and Ant, you're up first.
I like Yorek Jess. What do you think?
Yeah.
Anna and Melissa, you're next.
I'm thinking something a little bit more gritty.
- Tolo? - Tolo, yeah, let's do that.
Perfect.
All right, guys, it's time to get started on your designs.
I'll see you at the lab tomorrow with my dad
to check in on your progress.
- Good luck, bye, guys. - Thank you.
Bye. Thank you.
Let's do this thing.
It's really unexpected
to have bounty hunters as a first challenge,
and I'm super excited to tackle it.
I'm Melissa, and I'm from Milwaukee, Wisconsin.
I'm currently rewatching Star Wars with my son,
and he loves Boba Fett.
I usually work out of my basement.
We often sculpt together.
He has his Play-Doh, and I have my monster clay.
So making my own bounty hunter to show him someday,
that's just such a great feeling.
I was thinking we could have, like, a fin here.
Anna and I picked Tolo Ezulon.
He's got this cool ship with spikes and fins coming out of it
that we're using in a skull shape.
We can bring the orange in the ship, like his war paint.
I'm Anna. I'm 31.
I'm from Chicago.
I took a huge risk
to follow my dream of being a makeup effects artist.
I was working as an aesthetician,
taking classes at Kosart Effects.
Getting on Face Off is a huge step forward,
and I'm putting everything I have into this competition.
- Perfect. - We're on it, man.
My teammate is Robert,
and he is quite the character.
This is Honorin Fallador.
Only a German can pronounce his name.
He will kill you if he has had a bad day.
Yeah.
I grew up in Germany,
but my father was actually from Texas,
so I'm kind of a Texas-German mutant.
Before I became a makeup artist,
I was a dental technician.
I still sometimes wake up screaming that I have to go back
working as a technician.
I just hated it.
In '99, I came here.
I did my training in Cinema Makeup School,
eventually started teaching there, and now that I'm here,
I might even go completely insane.
It's very surreal.
It's like, we made it!
I'm Yvonne, and I graduated in 2010
from Vancouver Film School's makeup design program.
I worked in a effects shop in Vancouver on a couple
of big movies like Rise of the Planet of the Apes.
For the past two years, I've been doing indie films
and foam sculpting to pay the bills,
so this is really cool to be here.
The ship feels military to me,
so some kind of military background.
I'm Greg. I'm from Allentown, Pennsylvania.
My dad wanted me to go into the family business
and be an electrician,
but after working on a haunt,
I fell in love with makeup effects.
Four years later,
I graduated from the Savini School of Special Effects.
Being able to make it here is spectacular.
Do you want to bring the tail fin design into the head itself?
Yeah.
Our bounty hunter is Jinxx Barges,
and she's a bio-mechanical war machine.
I'm feeling this design quite a bit here.
Yeah.
What kind of creature comes to mind?
I'm thinking lizard.
There's a planet in the background-- looks dry.
Oh, my God, this is actually happening.
I'm Kaleb, I'm 22 years old,
and I'm from Oil City, Pennsylvania.
I first started getting into this industry by face painting.
My mother and I
have a face-painting business back home.
We wanted to give something back to the community,
so we started volunteering at craft festivals,
and it just picked up.
Being fresh out of school is extremely intimidating.
I just graduated from Savini a week before I came here.
Luckily, Walter is older and more experienced,
so I'm feeling really good about this collaboration.
What do you think about doing, like, a mechanical eye?
That would be bad-ass.
I didn't get into special effects
until I saw Face Off.
I went to Cinema Makeup School,
where I met my wife Gala.
After we graduated, I worked at a shop
on the television show Grimm,
but we moved back to my parents' house
in San Francisco, to save money to start our business.
We can do multiple horns
and run them in, like, a clear resin.
Maas Rossi is a bad-ass.
He's got a gladiator feel to him.
I'm excited to get to work.
That looks awesome.
Not many people think girl when you think of bounty hunter.
Yeah.
So my partner for this challenge is Johnny.
Our bounty hunter's Yorek Jess.
Her ship has Asian sails
that we want to incorporate into our makeup.
I think it would be really cool
if you made fins on the side of her head.
Take the elements of, like,
the struts on the sails and incorporate it there.
- Exactly, yeah. - Okay.
My name's Johnny. I live in Los Angeles,
and I've always had a fascination with creatures
and monsters when I was little,
but I didn't believe people telling me they were fake.
So I figured out how they were made, and now I make them.
We can give her four eyes, 'cause she's an alien.
Ant's confident about what he wants,
so I'm hoping that he's able to bring it to life.
Okay, everybody, let's go for the night.
- Cool. - Okay.
- Wow. - Oh, my God.
So we walk into the lab for the first time,
and it's unbelievable.
We got every color in the world.
It's rooms upon rooms of supplies.
It's a dream come true to me.
Foam heaven.
The lab is like a giant toy store.
- What do you think? - Oh, it's beautiful.
- Look good? - All right, let's get started.
Rob and I chose Sansar Ceptis.
She's an avian alien, ex-military agent,
hunting down political targets.
Rob's working on the face,
which we really want to get molded today.
- How old do you want her to be? - 30.
- 30s? Okay. - 30s at the most.
I love our concept.
I think it's a winner.
The clock is counting down.
Mel and I have Delta Indemna,
and he's got this awesome long tentacle hair to match his ship.
How long do you think we should make these?
Pretty long.
This is gonna be one bad-ass ex-military con.
He has facial hair and four nostrils.
He's gonna be awesome.
Ant and I are making progress on our sculptures
for our bounty hunter,
but I'm not sure about Ant's design.
That looks very goat-like to me,
like, with the ears and the horns.
They're not horns, per se.
Johnny and I are going in very different directions
because we have very different tastes.
However, we have to create one singular cohesive makeup,
and we have to do it quick.
We should mix, like, reptilian or goat or something,
but decide on what direction.
Let's be realistic about the fact that this sucks right now,
because the judges
are gonna be very realistic about the fact that it sucks.
- We have to make a decision. - Yeah.
Our concept is not coming together because Johnny and I
are going in very different directions with our sculptures.
Based on the poster, reptilian would be a good idea.
- Yeah. - But based on this,
I don't think so.
As scary and fearsome as she might be,
she's also still a woman,
and we can't have an ugly sea witch get on that stage.
The lips need to change.
Then the nostrils need to change.
Johnny and I decide to keep it a little bit more human.
We want her to look pretty in some respect,
remind you that it's feminine.
Okay.
I feel a little bit better now, but not much.
- Hey, guys. - Hey.
- Here to check in on you. - Holy shit!
- Hi. - How are you?
There's Michael Westmore.
Ah! I'm so star-struck.
His work on Star Trek is so iconic.
I'm looking forward to hearing feedback from him.
We have, like, an insect feel to it.
We're doing three separate pieces.
We're doing the face piece,
and we're gonna mold the mandible separate.
You're pretty close with this and this.
When these shrink a little bit,
you might wind up with a space in there.
- Take this here... - And carry it further down.
- And carry it a little forward. - Okay.
We came up with the idea
to make him wrinkly and cracky and dry.
I'd like to do the horns out of, like, a water-clear resin.
I don't know about the chin.
Look like Jay Leno.
Try to keep it all on the same plane.
Okay.
Okay, what are you planning on here?
For the nose, we're referencing the vents
on the ship itself, because it's bio-mechanic.
The human that I'm seeing in this makes me think simian.
Do something more alien to it than just this little nose
like this and make that jaw bigger.
Okay.
I realized I'm gonna have to resculpt the face,
which really worries me
because I'm not sure where I'm gonna be going with this now.
- So we're just ripping it off? - Yeah, just ripping it off.
- Oh, man. - And now I'm worried.
This is our basic sketch that we are going off of,
that he's, like a traditional alien head shape.
We were concerned about how to apply it.
We should just have the cowl split?
- I would split it. - Split it.
Otherwise, you may be going,
"What's straight," you know?
If you leave yourself a little bit,
you can put it down nice and smooth and blend them together.
We decided to go with an avian alien creature.
We were thinking of keeping the face a little more human.
How deep have you gone?
It is not too thick.
You don't have anything there at all.
- Okay. - That's gonna wind up being
not that easy to apply.
- Just add a little layer to it. - Okay, will do.
Well, our bounty hunter's name is Yorek Jess,
and we wanted to put the silhouette right
for the sails, exactly,
so we wanted some going up, some going down.
I'd maybe stick one on the back.
Okay.
Let's take a look at your other piece.
Right now, I'm kind of up in the air about the whole thing.
- I don't know about the eyes. - Okay.
I don't know if they really work that well.
If it's a spider or something,
you can justify all these little eyes
- all over the place. - Okay.
- Good luck. - Thank you very much.
Mr. Westmore tells us to change the shape of the head
and that the eyes.
The foundation of our design are not gonna work,
and he's totally right.
What are we gonna do now?
Neither of us really have any good ideas.
Something like that.
So I just reach into the clay and start slapping it on there.
You want to switch?
Then I give Ant the face
and just hope that he's able to do something good.
I'll work on this, you work on this.
Okay.
I'm not very confident at all at this point.
I'm gonna go mold this.
There's an hour and a half left.
I'm the only one in the mold room.
It's a pretty big confidence booster, because any time
you can get something molded on the first day,
it puts you way ahead of schedule for the next day,
so I'm happy.
What are you thinking about this chin?
I still think it's too big.
We are not going for a Jay Leno bounty hunter,
so we take Michael Westmore's advice and cut the chin
into a more angular chin that comes downward.
And I really like that look better,
so I'm feeling really good about this makeup.
Yes!
I took Mr. Westmore's advice to resculpt the face,
but it's taking the entire day.
I'm worried that I'm not gonna have enough time
to do everything tomorrow.
That's time, everybody.
Yay.
Let's go.
The face needs to get refined and molded.
Yvonne is going to help with molding our large cowl,
and I haven't even started painting the armor,
so I'm in trouble.
Who's ready to rock?
Melissa and I decide that we're gonna take the first hour
of the day to finish our sculptures,
add some final details,
and start molding.
It's so funny coming back to your sculpture,
and you're like, "Oh, it looks so good."
The art of walking backwards
takes years of training.
I've never molded a piece this large before,
but this is the first challenge.
I want to go bigger, I want to go better,
so I'm excited to get my hands on it.
You want to cut me up some burlap?
- That would be really awesome. Thank you. - Yeah.
I'm looking at the nose as I'm refining it,
and I'm realizing it's too bulky
for what's going on with the cowl.
- That's not gonna work. - For the face.
I feel like parts of me and Yvonne's design
are segmented and don't fit together right.
They're not matching up,
so either something has to change here,
or we're not gonna use that.
Nose is just gonna look really odd.
I agree.
I have contributed the least to our look,
and if we're on the chopping block,
I'll be the one going home.
That's just not gonna work.
I'm really nervous
just because I'm trying to focus on the cowl,
so I left the nose up to Greg,
and now there's a huge problem.
Either something has to change here,
or we're not gonna use that,
'cause that's not gonna match up with that
from the way it's shaped right now.
This character needs to have a good cohesive look,
and it's too late in the game to change the cowl.
Well, do the nose and see--
- See how it looks from there. - Yeah.
Time to modify.
This is gonna pull out of the foam with the weight it is.
It doesn't look like the foam tubing is gonna work.
It's just too heavy for the cowl.
If we make it out of batting,
it'll be fine.
The technique I've used before is to roll batting up
into the shape that I want it and then skin it in latex.
And this'll make it lighter and more lifelike.
It'll be better overall.
Oh, I'm feeling so much better.
My plan for the armor is to create a pauldron
that has the same fin shape as the ones on the space ship.
I start by vacuforming some plastic
over a circular mold.
I mount L200 over it to give it volume,
and then I cut out some more pieces of L200
to create the fin shapes.
I really want to bring in that green of the space ship
with a few orange highlights.
I'm so excited to see this dude on the stage.
I am too.
It's toward the end of the day, and I need to start
prepping all the feathers for application.
They're looking kind of ratty,
so I grab the clothes steamer and just a quick steam,
and the feathers open up.
We want them to be fluffy to achieve
that cool bird-like silhouette.
Then I have to air-brush each individual one front and back.
It's taking forever, but they're looking pretty cool.
Lots and lots of feathers.
Yeah.
All right, got 15 minutes.
- That's time, everybody! - Whew.
Yeah!
Robert and I are really happy with everything.
We know exactly what we're going to do for application day.
It's all laid out, and now we just have to do it.
The first thing I do is run over to check the foam pieces.
- All right. - Okay.
Wow, these edges are fucked up.
Holy cow. This is really bad too.
- It's super thick. - Great.
The edges are absolutely horrible.
It's all supposed to smoothly blend into her face,
and there's just no way
I will have time to blend all these edges.
- We have a lot of work to do. - Yes, we do.
So try and get that armor done, like, now. Ha.
There's a big seam, but we'll deal with it.
Ant and I struggled a lot with this character.
I don't feel like we have a good design,
so application needs to be perfect.
Let me see.
I'm doing the application.
I have more experience.
I'm better at it. I'm doing it.
No, I'll deal with the edges.
All right, I can apply too.
I'm running today, Anna.
Oh, they're here already.
Hi, nice to meet you.
- I'm Katie. - Here's your new face.
I want to make a great first impression on the judges,
so we are going to get all our appliances on our model,
and we want to literally just touch up some things
in Last Looks.
This is coming together. It's exciting.
Okay, ready?
We're putting the cowl on his head,
and I start to get nervous
because it's much bigger than our model.
Does it feels real loose up here?
Just in the neck a little bit.
So I grab cotton,
and I just start stuffing it as fast as possible.
How does that feel?
I'm just gonna have to get in here.
Once we get the pieces glued on,
we just both start frantically
trying to smooth out our really bad edges.
It looks so bad,
but we're running out of time,
and we have to start getting the makeup on.
Let's base her out right now.
I'm hoping that paint will help,
but this is somewhere I definitely do not want to be,
especially for my first challenge.
Oh, my God, we're very far behind.
I finally get the braids fully painted.
Now we've got to get them attached to the cowl,
and I'm like, "Jennifer, figure out those dreads,"
and she begins to sew furiously.
It's definitely a moment of anxiety.
- Okay, so how's that going? - Good, I think.
It'd be so terrible to go home on the first challenge.
You're literally saving the day.
- With my sewing? - Yes.
Are you gluing those on already?
- Yes. - I thought we were gonna
paint them separate and then glue them on.
We just pre-paint them and slap them on at Last Looks.
I'm terrified that we won't finish the paint job,
and it won't all come together,
and I'm freaking out.
No, no, don't paint any more of that.
Katie is pretty confident.
She wants to do everything, but then at some point,
somebody has to give in,
so I step back,
and I let her do her thing and hope she does it well.
15 minutes!
That's it. Time's up.
Leaving the lab, we were a bit on the edge.
I'm a bit nervous that we have really ruined a good piece
with a shitty paint job,
so there's a big concern about that, you know?
We get to Last Looks, we have an hour left,
and we only have one horn lit up.
It's better to just rip that light out.
He's still gonna have an LED.
We'll still leave the one in the one eye,
but I just don't have time to make it work.
This mouth is killing me.
The lips are starting to peel off of his face,
and the eyes look like
they're not doing so great either.
So Melissa and I start patching up any areas
that are lifting,
and we're painting darker colors to camouflage the edges,
and it looks amazing.
I'm gonna start touching up the back
with that bronze copper color.
I'm trying to hide some of the edges,
so I start adding some coppers to give it that rusted look.
But at this point, someone needs to
really muddy up their makeup to save me.
Whoa, whoa, whoa. What the fuck are you doing?
Robert is trying to glue the mandibles on
with latex and cotton and some other materials
I am not familiar with, but he pulls it off.
Man, they stick on.
Whew.
15 minutes, everyone.
That's time, everybody.
- Thank you so much. - You're bad-ass.
Hey, great job, man.
I don't see anybody else's makeup
that looks anything like ours,
but I'm feeling really confident.
- Now we wait. - I think we pulled it off.
Good evening, everyone.
Welcome to the Face Off reveal stage.
- Yay. - Thanks.
Let me introduce you to our incredibly talented
series judges.
Owner of the brand-new Alchemy Studio, Glenn Hetrick.
- Good evening, guys. - Hey, Glenn.
Oscar and Emmy award-winning makeup artist Ve Neill.
Hi, everybody.
Hello.
Creature and concept designer Neville Page.
- Hello. - Hi, Neville.
Welcome to season ten.
Yay!
All right, I need to let you guys know that this season,
the judges will be able to grant a one-time special immunity.
That means if you ever end up in the bottom,
but the judges feel that you deserve a second chance,
they have the ability to save you from elimination.
I don't ever want to be
put in the position where I'm eliminated,
but it's comforting knowing the special immunity's there.
All right, let's get to this.
Your bounty hunters' ships will be on the screen
behind your characters,
so let's see how they all look together.
We did everything we wanted to accomplish.
He's looking great. I'm really excited.
I think we have a top look, definitely.
Rob and I think she's awesome.
It's everything I want
to have the judges see as a first statement.
I feel like we rocked the challenge.
He's clearly bad-ass.
I really hope he has what it takes to get into the top looks.
The piece is not great.
If I had designed it by myself
or if Johnny designed it by himself,
it would've looked a lot different, but ultimately,
I'm very happy with it.
He looks awesome.
I think he would totally fit in that ship.
A match made in heaven.
I feel she does fit the challenge,
but she's looking really rough,
so I am feeling nervous at this point.
I'm confident about our color scheme.
There are definitely things I would do a little different,
but I'm feeling in general good about what we've done here.
All right, judges, why don't you go ahead
and take a closer look at our bounty hunters?
There's a lot of good decisions in the paint.
I like that it's separated front to back.
It's not just yellow.
And I'm so glad we're not seeing
this classic scar in the eye.
In a profile, this has some very nice forms.
- But it just feels stuck on. - Yeah, it's too bad,
because I really like the sculpting on the beak.
Tilt your head down, please.
I love all this stuff going on up here.
It's got a nice general, classic form language going on.
Especially in profile.
There's some shapes I've never seen before
and some really nice texturing.
Can you turn sideways, please?
This whole fin is completely irregular.
It doesn't have any flow to it at all.
This makeup is not
the first impression that I wanted to give the judges.
The super sharp geometric bone lines
are a total contradiction to its biology.
I think they're confused by the design,
so I'm just hoping we did enough to not go home.
All right, guys, it's time to get on Twitter and tell us
who made your favorite alien bounty hunter using #FaceOff
These super sharp geometric bone lines
are a total contradiction to its biology.
This is not the first impression that
I wanted to give the judges.
It doesn't really have any precise flow to it at all.
I know that the judges are gonna have a lot to say,
and I just want to get it over with.
Thank you.
It's a fuzzy design,
but there's something I like about it.
Give us some articulation.
There you go. That works well.
This doesn't even blend in.
I'm wondering if something's missing.
I could live with the head shape and even the soft detail
if the face was spectacular
It's just so unsophisticated.
I don't know what is supposed to be happening with this thing
that comes out and back in under the skin.
I do like the general form language.
Thanks.
Okay, the judges have scored your creations.
Let's find out what they thought.
Jennifer and Mel,
Njoroge and Rob,
Katie and Robert...
Congratulations,
because you are all safe and can head back to the makeup room.
Good job.
The rest of you were the best and the worst this week,
and the judges would like to find out more about your work.
Kaleb and Walter,
please step up.
Explain the concept of your bounty hunter character.
Our planet was really dry, really warm,
so we used those colors.
We also wanted to take an animal
that lives in a warm, dry climate,
like a Texas horned lizard.
I think you guys did a great job.
Thank you.
Let's get into the division of labor.
I sculpted the face, the fabricated armor,
and I sculpted the horns.
I sculpted the cowl, and I body-painted him.
Those nice warm tones show off the sculpture work
and the design of your character.
- Thank you. - Thank you.
I love the really beautiful warm tones.
You even managed to get some green speckling in there,
which is a nice surprise up close. Nice job, guys.
- Thank you. - Thank you very much.
The orbital cavity really feels like it is in the zone
of the horned lizard.
- That showed some real skill. - Thank you.
Kaleb and Walter, please step back.
Good job, man.
Johnny and Ant.
Tell me about your bounty hunter.
Our bounty hunter was the captain's daughter
on this military vessel.
She mutinied against her own father,
and now she works for the highest bidder.
I started the face.
He finished it.
He started the cowl.
I finished it.
This not one of my favorite makeups up here this evening.
Your paint job is poor.
You don't have zones.
You just have highlight and shadow and a flat color.
Around the cheek area,
you've got this strong architectural bone line
which doesn't fit the rest of the form language,
and it's in an area where it's gonna have to articulate.
So just keep those things in mind should you move forward.
Thank you.
How do you think you worked together?
- Poorly. - It's a shame.
There were some ideas here that I like.
The ear forms are some of the most original
I've ever seen.
However, this makeup
lacks intrigue because you worked against each other
instead of working with one another.
Johnny and Ant, you can step down.
Anna and Melissa, please step forward.
Hey, Tolo.
Tell us about your bounty hunter.
This is Tolo Ezulon.
He was away from his home planet
when he was young before it was destroyed,
so he fell into a life of crime
that eventually led him to being a bounty hunter.
I sculpted the face and the hand appliances.
I sculpted the cowl
and fabricated the extra armor pieces
and then weathered down all the clothes that we got.
It's a really cohesive character.
I can see him as an action figure,
and I love the little details that relate back
to the ship design,
but it's not so overt that you've made ship match head
- and vice versa. - Thank you.
I love the fact
that you have this thinned out front view of the face.
That's cool. That's something I don't see all the time.
You are off to a good start.
Thank you very much.
Let me see the side again.
That is an incredible profile right there--
all those little treatments,
the wrinkles going up the back underneath.
Congratulations, ladies.
- Thank you so much. - Thank you, thank you.
Anna and Melissa, please step down.
Greg and Yvonne, please step to the center.
Tell us about your bounty hunter.
This is Jinxx Barges.
She was created in a lab
for a war between her race and another.
Her race lost the war,
so she turned to bounty hunting as a way to survive.
Is it organic, or is it synthetic?
She's a mix between organic tissue and nanobots.
It seems like you went back and forth
and ended up with the blockiest, most rudimentary sculpt.
Who did the sculpting?
- Who did the painting? - I did the cowl piece.
I sculpted the nose piece and the chin piece.
And we both tackled the paint.
The facial features of this thing are criminally uninspired.
It's truly obvious
when you get up close that this is her flesh painted silver
and this is a prosthetic,
and the nose looks like a big clown nose
on top of a beautiful alien.
You mentioned nanobots.
Okay, what does that mean?
You just got to make sense of the technology.
And be decisive throughout the whole process.
- Thank you. - Thank you.
Greg and Yvonne, please step back.
- Thank you. - Thank you.
Okay, if you please head back
to the makeup room while the judges deliberate.
Hi, judges. So why don't we talk
about your favorites tonight?
Let's start with Walter and Kaleb.
They were very, very successful
in creating a complete character.
There's a lot of good ideas in the paint.
Really well done.
One of the features that stood out
was the facial sculpt.
The strong chin conveyed that this was a bounty hunter.
They used a lot of color, but they did it in zones,
and it really read well.
It was nicely done.
All right, judges, let's move on to Anna and Melissa.
The cowl piece that Melissa sculpted was quite beautiful,
and it was a really great paint job--
just those little pops of red
here and there to make it cohesive with the ship.
The ideas here were so solid.
All right, judges, why don't we move on to the makeups
that didn't come together this week?
Johnny and Ant.
The form in the face is unforgivable.
- Agreed. - It's so blocky.
That is the most glaring problem on the makeup.
The overall silhouette was actually quite good
on this character. Those ear details.
Love the ears. I don't think that this was a failure
due to lack of technical prowess.
- Yeah. - It was just them
- not getting along. - Butting heads.
Let's talk about Yvonne and Greg.
They just didn't know how to dig themselves
out of that hole once they were there.
And putting that goofy nose on it was such a horrible mistake.
Okay, have you made up your minds?
- Yes, we have. - Let's bring them back out.
All right, Glenn, tell us about the top teams.
Walter and Kaleb,
we love the way that you used color zones throughout,
and overall, your character is very successful head to toe.
Anna and Melissa, you gave us some really intricate
and interesting sculpting,
and your bounty hunter seemed like a perfect fit for his ship.
All right, which team came out on top?
The top team tonight is...
Alright which team came out on top?
The top team tonight is...
Anna and Melissa.
Thank you for showing us something really original
right out of the gate tonight.
Thank you.
Excellent work, but as you know,
we can only have one winner. Glenn.
The winner of tonight's challenge is...
Melissa.
Our favorite part of your character was that cowl
with all the amazing shapes and details on display.
Excellent job.
Thank you.
They like me. They really like me.
This is an excellent way to start the competition.
I feel like I'm proving that I'm meant to be here.
Melissa, congratulations.
You, Anna, Walter,
and Kaleb are all safe and can head back to the makeup room.
Unfortunately, that means the rest of you
are in the bottom this week,
and one of you will be going home.
Please step forward.
Glenn, tell us about the bottom teams.
Johnny and Ant, you guys
did the right thing by trying to give us something unique,
but you took some of those shapes too far,
and the paint job really served to highlight that.
Greg and Yvonne,
your inability to identify the biological versus
the mechanical clearly set you back from the start.
So who is going home tonight?
The person going home tonight is...
Greg.
At the end of the day, we're here
to judge your makeup skills,
and in that regard,
you only contributed the nose and the chin,
both of which were poorly executed.
Greg, I'm sorry, but you have been eliminated.
That means Yvonne, Johnny, Ant,
you're safe this week and can head back to the makeup room.
Thank you.
Greg, what I'm confident of
is that the best of you is yet to be seen,
- so good luck, man. - Thank you.
Greg, it's been great having you here with us.
If you please, head back to the makeup room
and pack up your kit.
- Thank you. - Thank you.
- Good luck. - Good luck, Greg.
Thank you.
I'm bummed to go home right now,
but I'm very proud of being here.
I'm going home.
Making it on Face Off is life-changing.
This is a learning experience
that I can take and make myself better from this point on,
and that's amazing.
Sync and corrections by n17t01 www.addic7ed.com